The shader is tricky because the effect of a surface being wet changes a lot once the water forms a real puddle. A rough wet material – reflections change with angle in X-Plane and real life Stop Writing on the Windows When I took my kids to their swim lesson, I couldn’t help but notice the useful reference material all over the place. I must be a dad, because I get annoyed when my kids get finger prints all over the windows when they “write” things in the frost on a cold day. What you’re seeing there is programmer art. Programmer art is when the programmers make their own texture files to test code. In this case, Sidney is testing the defrosting system for windscreens, which use a special texture to specify the pattern of defrosting. This lets artists control the defrosting effect and get faster defrosting near vents.Īnother “behind the scenes” thing you can see here: that popup window is a set of internal controls for testing, debugging and developing the windscreen effects. The parts of these internal controls that are generally useful will become third party developer tools (like the texture browser and particle system editor in X-Plane 11). Cessna In Spaaaaaaaaceĭaniel rewrote the planet shader. In X-Plane 12, water is treated separately from land (so that it can be 3-d).
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